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Oleg Fediukovich (Oleg A LLIto)

Unity VR Developer @ INTAMT
This is my humble portfolio.
Here you can see my projects, both university and personal ones. There are games and tech demos, flat and vr apps, most of them are made in Unity and coded in C#. Unfortunately, NDA's won't let me show you the coolest stuff that we do on my current job, but I am more than open to completing a test assignment!
If you can see this page, you probably already have my CV on your hands. If you don't, though,
Multiverse Kitchen VR
Multiverse Kitchen is actually my graduation thesis project.
It is a multiverse cooking simulator that is set in Ratatouile universe but lets you cook foods from all over the multiverse.
There are 2 recipes that are there for a demo: krabby patty from Spongebob Squarepants and a cake from Minecraft.
Multiverse kitchen natively supports force feedback VR gloves via OpenHands driver. So force feedback works on gloves that use this driver, such as LucidVR.
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PCA Picture to Cellular Automata This project is a cellular automata I came up with, written as a compute shader and rendering on a render texture in Unity. This thing can take pictures as an input and even preserve the original color pallete of an image, as well as the general outlines of objects. It is a variation of a multicolor cellular automata where all colors are put in a circular linked list and each color gets replaced by the color to its left if it is present in a neighbouring cell. This condition makes it harder to achieve a temporally stable automata with more colors since you need all the needed colors to meet consequentially at some point, or otherwise one color would dominate the entire space eventually. My modification lets you set a divisor k, so that each color i would not just get replaced with color i-1, but also with color i-(k*n)-1, which allows for local automatas formation in places where some specific color is missing and otherwise it would mean that one color would dominate. This allows us to use pictures as inputs, my program picks a palette with specified accuracy and up to a specified number of colors (much like gif) and uses a processed picture and a palette as an input for cellular automata.
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ChaoSquash VR
ChaoSquash is a VR destruction physics game with roguelike elements. The goal of the game is to feed your Racket by causing Chaos around you. It's hunger grows with time, though, so you better keep it steady, since you are going to loose once your Chaos level degrades to a certain threshold. Fear not, though, as upgrades can help you, but choosing a wrong setup may backfire as well .
The game is made in a week for Barckeys Game Jam 2021.2 and, unfortunately, did not get any attention as the game jam was not exclusively VR-themed, while VR games are still quite a niche these days.
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This multiplayer card game is really just a SQL database demo project (yet, it's a completely functional game).
There is no intermediate server, all of the game's functionality is coded in database's stored procedures which are called directly from a deskop client made with Unity.
The game itself is basically Timeline: players have to put great inventions and discoveries in what they think is a right chronological order.
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DrawCrow is a raster graphics editor web app made with canvas. It supports all the basic features one might need, such as layers with configurable opacities and blending modes. Without further ado, try it right here!
Try it!
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Hypercasual android games
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NutBuster is a photon multiplayer demo game where you play as a RobinHood-ish squirrel highwayman.
Armed with NutBombs and your grappling ToothHooks, your squad robs caravans of mercury people that dare to trespass in your forest.
That's At least, that's what the idea is. So far there is no forest and no actual quests, but hey, you can fly on a hook and bomb some caravans with your friends!
This demo was made in 2020 and its source code isn't particularly pretty, so be aware it's not something I would code now :)
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